![]() ![]() Also, I’d like to give a special shoutout to having shot meters for dunks - it was confusing and a little irritating but I could get used to it. Rodneil: Things felt pretty much the same to me on the offensive side of the ball with some little changes here and there. Somehow I find it easier to pull-off specific dribble moves now, and the shot-making has improved dramatically. If a player with decent shooting stats is open, you’d have to have really bad timing to miss the shot.ĭefense is where it’s at though. ![]() The blocking physics and animations are so much better. It’s actually encouraging to create a player with great shot blocking abilities because it’s so satisfying swatting and block-and-catching shots. It’s the steal and strip department that I’m having trouble nailing the timing to. The timing to strip players as they gather for a dunk or lay-up is tricky for me. Gab: On my end, I felt there was some effort to make defense mechanics it a bit better. Honestly, it just feels like all the previous defensive controls and mechanics with some fine-tuning in physical defense mechanics and timing your blocks. ![]()
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